


Various signs appear on the map here and there: hotels, wine shops, gas stations, sinks, pawnshops, bars, cafes, saunas, churches and much more. Black gangsters live on the outskirts of impoverished neighborhoods and illegally push grass and weapons, in the center of the city there are quite wealthy mafia people who intimidate those who are undesirable and engage in “business,” instead of recycling garbage, they process corpses of unwanted people in the industrial quarter, and they cook in a rich private sector "meth", which is sold for crazy money to rich women as a means to lose weight. Almost from the very beginning, a huge map of just a huge city, divided into specific quarters, opens up for us. Right away.Īnd the last minus of the game, which really upset me is the "dead city". In this part, we begin to play with a cool, almost racing car.

In addition, in the first parts, we started driving with simple and inexpensive cars, gradually moving to more expensive and faster ones. The developers made car chases and skirmishes almost non-stop, but a simple ride around the city became terrible and boring. But they became faster and more difficult to stop. All cars became "cardboard", lost their weight and the specifics of the turn. After the masterpieces of the first two parts, in which driving a car was a great pleasure and could carry away no less than skirmishes, in the third it became terrible. If this does not scare you away, then move on - car physics. Everywhere there are similar "anomalies" that obviously no player will like. Our character can get stuck in bushes, scripts often do not work, and therefore missions simply do not start, there are times when enemies consciously go to kill us, although we were in stealth mode and did not make noise at all, cars beat against invisible walls, get stuck on the road, in the air here and there fly bottles, bags and boxes that for some reason did not fall to the ground after they were dropped from their hands.
